![]() ![]() Upon receiving lethal damage while Cold Blood is active, prevents death, consumes all stacks of Cold Blood, restoring 10% Health per stack and grants Damage Immunity for 5 seconds. Increases duration of Cold Blood by (25% | 50%). Increases max stack for Cold Blood by (1 | 2). Landing a Crit Hit has a 50% chance of applying a stack of Cold Blood. ![]() Increases attack speed by (10% | 30%) per stack of Cold Blood. Reduces weapon recoil by (3% | 6%) per stack of Cold Blood. Increases headshot damage by 5% per stack of Cold Blood. Stacks of Cold Blood are removed one by one, not all at once. Increase Health regeneration inside and outside of combat by (5% | 10%) per stack of Cold Blood. Increases Armor by (4% | 8%) per stack of Cold Blood. While Cold Blood is active, increases ranged weapon damage by (10% | 20%) to enemies within an area of 5 meters. Increases all Resistances by (3% | 6%) per stack of Cold Blood. The duration of each additional stack is 1 second shorter. (2 Ranks)Īfter defeating an enemy, gain Cold Blood for 7 seconds and increase movement speed by 2%. Health regenerates (15% | 30% ) faster as you move. Increases Health regeneration in combat by (30% | 60%). Getting hit does not interrupt Health regeneration. (3 Ranks)Īllows you to shoot while sprinting, sliding and vaulting.Īllows you to reload weapons while sprinting, sliding and vaulting. Increases Health regeneration threshold from (60% | 65% | 70%) to (65% | 70% | 75%) in combat and to 100% out of combat. Health regeneration activates (20% | 40% | 60%) faster during combat. Weapon spread does not increase while moving.ĭismembering enemies reduces weapon recoil by 50% for 6 seconds. Shotguns have a (25% | 50%) higher chance of dismembering enemies. You deal more damage the faster you’re moving. When entering combat using a Shotgun or Light Machine Gun, your movement speed increases by 20% for 10 seconds. (3 Ranks)ĭeals 15% more damage to moving targets using Shotguns or Light Machine Guns. Increases Crit Damage with Shotguns and Light Machine Guns by (10% | 20% | 30%). By default, Mitigation grants a chance to reduce any damage taken by 50%.ĭefeating an enemy using a Shotgun or Light Machine Gun increases movement speed by (10% | 15% | 20%) for 10 seconds. Increases Mitigation Chance by 25% while reloading Shotguns and Light Machine Guns. Increases Crit Chance with Shotguns and Light Machine Guns by 5%. Increases movement speed in combat by (5% | 10%) while carrying a Shotgun or Light Machine Gun. Increases damage to torsos from Shotguns and Light Machine Guns by (10% | 20%). Reduces reload time of Shotguns and Light Machine Guns by (15% | 30%). Reduces recoil of Shotguns and Light Machine Guns by (10% | 20%). Shotguns and Light Machines Guns deal (3% | 6% | 10%) more damage. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |